| class SimulationTargetCreates an impulse response simulation between a SimulationSource and this object.| Visibility | Public | | Extends | AudioSource3D |
Public functionsPublic properties| float[] Impulse | Last generated FIR filter of the echo. |
Public variables| AudioClip Characteristics | The impulse response of the simulated material. A single channel is required with the system sample rate. | | Clip Characteristics3D | The impulse response of the simulated material in Cavern's format. A single channel is required with the system sample rate. | | int MaxSamples | Maximal sound travel time in samples, size of the convolution filter. |
See also| CavernUnity DLL.Cavern.FilterInterfaces.SimulationSource | Creates an IR simulation between this object and SimulationTargets. |
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